File "locusts.xml"⚓︎
This file is used to define the properties of Locust familiars, spawned by Abyss.
Resource-Folder: Using this file in a resource folder of a mod will replace the original file.
Content-Folder: Using this file in a content folder of a mod will add new locusts.
"color" nodes⚓︎
Used to define color a locust can have.
Variable-Name | Possible Values | Description |
---|---|---|
name | str | Name of the color which will be used to reference it in the "locust" nodes |
r | int | Red |
g | int | Green |
b | int | Blue |
or | int | Offset Red |
og | int | Offset Blue |
ob | int | Offset Green |
"locust" nodes⚓︎
Used to define the special properties of the locust created from the item with the given ID.
Variable-Name | Possible Values | Description |
---|---|---|
id | int | Id of the Collectible which Abyss destroyed |
backColor | string | |
backGfx | string | special back-side spritesheet the locust should use |
collisionInterval | int | |
color | string | Name of color used by this Locust |
count | int | Number of locusts spawned |
damageMultiplier | float | |
gfx | string | special spritesheet the locust should use |
speed | float | |
overlayColor | string | Name of color used by the overlay effect |
overlayGfx | string | special overlay spritesheet the locust should use |
tearFlags | int | Bitmask of the tearflags |
tearFlags2 | int | Bitmask of the tearflags, is tied to procChance |
procChance | float | The chance of applying tearFlags2 |
scale | float | Size multiplier of the locust |
Last update:
April 20, 2023