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1 << 0 |
DAMAGE_NOKILL |
Damage can not kill the receiver
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1 << 1 |
DAMAGE_FIRE |
Source is some sort of fire (ie. fireplace)
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1 << 2 |
DAMAGE_EXPLOSION |
Damage comes from an explosion
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1 << 3 |
DAMAGE_LASER |
Damage comes from laser
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1 << 4 |
DAMAGE_ACID |
Damage comes from acid, e.g. blood acid
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1 << 5 |
DAMAGE_RED_HEARTS |
Damage affects only red hearts if > 1 (ex: razor)
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1 << 6 |
DAMAGE_COUNTDOWN |
Damage from unicorn horn, the nail, game kid that has cooldown
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1 << 7 |
DAMAGE_SPIKES |
Damage from spikes
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1 << 8 |
DAMAGE_CLONES |
Damage is done by clones when they took damage, avoid infinite loops
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1 << 9 |
DAMAGE_POOP |
Damage from red poop
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1 << 10 |
DAMAGE_DEVIL |
Damage comes from devil room deal
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1 << 11 |
DAMAGE_ISSAC_HEART |
Indicates the damage has been redirected from Isaac's Heart familiar
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1 << 12 |
DAMAGE_TNT |
Damage comes from a TNT barrel
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1 << 13 |
DAMAGE_INVINCIBLE |
Damages even if invincible (currently only for player). Used on IV Bag.
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1 << 14 |
DAMAGE_SPAWN_FLY |
Creates a fly when damage is applied
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1 << 15 |
DAMAGE_POISON_BURN |
Damage comes from POISON/BURN flags
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1 << 16 |
DAMAGE_CURSED_DOOR |
Damage comes from a cursed door
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1 << 17 |
DAMAGE_TIMER |
Damage comes from the passage of time (used for player damage by time limited special seeds)
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1 << 18 |
DAMAGE_IV_BAG |
Damage from using the IV Bag
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1 << 19 |
DAMAGE_PITFALL |
Damage comes from pitfalls (such as ones spawned by Little Horn)
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1 << 20 |
DAMAGE_CHEST |
Damage comes from spiked chest
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1 << 21 |
DAMAGE_FAKE |
Fake damage that should trigger player's damage effects.
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1 << 22 |
DAMAGE_BOOGER |
Damage from booger tear
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1 << 23 |
DAMAGE_SPAWN_BLACK_HEART |
Should drop a black heart if damage is lethal
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1 << 24 |
DAMAGE_CRUSH |
Damage comes from a strong impact, can damage Tuff Twins or The Shells' stony exteriors (like Mom's foot, shockwaves, rock tears)
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1 << 25 |
DAMAGE_NO_MODIFIERS |
Ignore damage modifiers (such as doubled damage from the Womb and later floors or reduced damage from the Wafer)
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1 << 26 |
DAMAGE_SPAWN_RED_HEART |
Should drop a red heart if damage is lethal
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1 << 27 |
DAMAGE_SPAWN_COIN |
Should drop a coin if damage is lethal
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1 << 28 |
DAMAGE_NO_PENALTIES |
Damage shouldn't apply any penalties (such as devil deal chance)
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1 << 29 |
DAMAGE_SPAWN_TEMP_HEART |
Should drop a half red heart that quickly despawns if damage is lethal
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1 << 30 |
DAMAGE_IGNORE_ARMOR |
Damage ignores boss armor
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1 << 31 |
DAMAGE_SPAWN_CARD |
Should drop a card if damage is lethal
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1 << 32 |
DAMAGE_SPAWN_RUNE |
Should drop a rune if damage is lethal
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