Class "EntityKnife"⚓︎
Info
You can get this class by using the following function:
Example Code
local knifeEntity = Isaac.GetPlayer():FireKnife(Isaac.GetPlayer())
Class Diagram⚓︎
classDiagram
class Entity:::diagramCurrentPage
class EntityBomb
class EntityEffect
class EntityFamiliar
class EntityKnife
class EntityLaser
class EntityNPC
class EntityPickup
class EntityPlayer
class EntityProjectile
class EntityTear
Entity <|-- EntityBomb
Entity <|-- EntityEffect
Entity <|-- EntityFamiliar
Entity <|-- EntityKnife
Entity <|-- EntityLaser
Entity <|-- EntityNPC
Entity <|-- EntityPickup
Entity <|-- EntityPlayer
Entity <|-- EntityProjectile
Entity <|-- EntityTear
link Entity "Entity.html" "Go to page for 'Entity' class"
link EntityBomb "EntityBomb.html" "Go to page for 'EntityBomb' class"
link EntityEffect "EntityEffect.html" "Go to page for 'EntityEffect' class"
link EntityFamiliar "EntityFamiliar.html" "Go to page for 'EntityFamiliar' class"
link EntityKnife "EntityKnife.html" "Go to page for 'EntityKnife' class"
link EntityLaser "EntityLaser.html" "Go to page for 'EntityLaser' class"
link EntityNPC "EntityNPC.html" "Go to page for 'EntityNPC' class"
link EntityPickup "EntityPickup.html" "Go to page for 'EntityPickup' class"
link EntityPlayer "EntityPlayer.html" "Go to page for 'EntityPlayer' class"
link EntityProjectile "EntityProjectile.html" "Go to page for 'EntityProjectile' class"
link EntityTear "EntityTear.html" "Go to page for 'EntityTear' class"
Functions⚓︎
Add·Tear·Flags ()⚓︎
void AddTearFlags ( TearFlags Flags )⚓︎
Clear·Tear·Flags ()⚓︎
void ClearTearFlags ( TearFlags Flags )⚓︎
Get·Knife·Distance ()⚓︎
float GetKnifeDistance ( )⚓︎
Get·Knife·Velocity ()⚓︎
float GetKnifeVelocity ( )⚓︎
Get·Render·Z ()⚓︎
int GetRenderZ ( )⚓︎
Has·Tear·Flags ()⚓︎
boolean HasTearFlags ( TearFlags Flags )⚓︎
Is·Flying ()⚓︎
boolean IsFlying ( )⚓︎
Reset ()⚓︎
void Reset ( )⚓︎
Used for master knifes, to get back to player.
Set·Path·Follow·Speed ()⚓︎
void SetPathFollowSpeed ( float Speed )⚓︎
Shoot ()⚓︎
void Shoot ( float Charge, float Range )⚓︎
Variables⚓︎
Charge⚓︎
float Charge⚓︎
Max·Distance⚓︎
float MaxDistance⚓︎
Path·Follow·Speed⚓︎
float PathFollowSpeed⚓︎
Unit speed of path moving knifes.
Path·Offset⚓︎
float PathOffset⚓︎
Rotation⚓︎
float Rotation⚓︎
Rotation·Offset⚓︎
float RotationOffset⚓︎
Scale⚓︎
float Scale⚓︎
Tear·Flags⚓︎
TearFlags TearFlags⚓︎
Last update:
April 26, 2024