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Class "GridEntityDesc"⚓︎

Info

You can get this class by using the following function:

Example Code

Game():GetRoom():GetGridEntity(25):GetSaveState()

Variables⚓︎

Initialized⚓︎

boolean Initialized⚓︎

this is will be false when its first created


Spawn·Count⚓︎

int SpawnCount⚓︎

how often this entity has been spawned


Spawn·Seed⚓︎

int SpawnSeed⚓︎


State⚓︎

int State⚓︎


Type⚓︎

GridEntityType Type⚓︎


Var·Data⚓︎

int VarData⚓︎

Additional data to be stored, when State is not enought.


Variable·Seed⚓︎

int VariableSeed⚓︎

this seed is will be changed based on some events


Variant⚓︎

int Variant⚓︎



Last update: April 26, 2024