Class "GridEntityDesc"⚓︎
Info
You can get this class by using the following function:
Example Code
Game():GetRoom():GetGridEntity(25):GetSaveState()
Variables⚓︎
Initialized⚓︎
boolean Initialized⚓︎
this is will be false when its first created
Spawn·Count⚓︎
int SpawnCount⚓︎
how often this entity has been spawned
Spawn·Seed⚓︎
int SpawnSeed⚓︎
State⚓︎
int State⚓︎
Type⚓︎
GridEntityType Type⚓︎
Var·Data⚓︎
int VarData⚓︎
Additional data to be stored, when State is not enought.
Variable·Seed⚓︎
int VariableSeed⚓︎
this seed is will be changed based on some events
Variant⚓︎
int Variant⚓︎
Last update:
April 26, 2024