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Boss data documentation⚓︎

About⚓︎

This table displays important data values for each phase of a boss.

Excel file⚓︎

You can downlad the whole table as a handy excel file here: bosses.xlsx

Chapter 1.5⚓︎

Boss ID Attack State StateFrame I1 I2 V1 V2 Animation Trigger TriggerFrame Comments
Rainmaker 902 Idle 3 0 0 0 0 0 Walk
Ring 8 0 0 1 0 0 Attack1* Shoot (Attack1End) 13 ProjectileCooldown needs to be reset !
Follow 9 0 0 0 0 0 Attack2* Shoot/Clap (Attack2End) 27/32
Bubble 10 0 Number 0 0 0 Attack3 Clap/Clap/Shoot 40/46/50
Lines 8 0 0 0 0 0 Attack1* Shoot (Attack1End) 13
Lil Blub 901 Idle 3 0 0 0 0 0 Idle Reset ProjectileCooldown and ProjectileDelay
Defensive Leech 8 0 0 0 0 0 Attack01 Shoot 18
Offensive Leech 9 0 0 0 0 0 Attack02 Shoot 18
Jump 11 0 0 0 0 Speed Attack04 Jump/Land/Shoot 20/35/49
Tears 10 0 0 0 X = Angle 0 Attack03 Shoot 16
Wormwood 62.3 Underground 3 Time before emerge 0 0 0 0 Wormwood will start pathfinding towards a near pit when StateFrame reaches 0
Move 4 Time before underground 0 0 0 0 Same
Jump 6 Time spent Number of animations 0: Jump out 1: Spit 2: Swim Speed X = Number of consecutive jumps Head* Shoot (Head*Transition) 8
Puke 8 0 0 0 0 0 Attack1
Rage 9 Head* + Attack2 Shoot (Attack2) 8
Min-Min 913 Summon 1 13 0 0 0 0 0 Spit Shoot 14
Summon 4 14 0 0 0 0 0 Spit Shoot 14
Idle 3 0 0 0 0 0 Walk
Transition 16 0 1 0 0 0 Transition
Throw all 8 1 ? 0 0 0 0 (Reverse)Spin (15) 19
Summon P2 13 0 1 0 0 0 Spit2 Shoot 10
Throw all P2 8 1 ? 1 0 0 0 Spin2 Shoot 14
Flies track 9 0 1 0 0 0 Throw Shoot 14
Summon many P2 14 0 1 0 0 0 Spit2 Shoot 10
Dive 6 Time spent underground 1 Groups fired 0 0 Dive Shoot 16 Summon 1000.157 Need to perform UndergroundDive on Willows (+ adapt their AI vars)
Min-Min Spawner 1000.157 Idle 0 N/A N/A N/A N/A N/A Idle
Attack 1 N/A N/A N/A N/A N/A Spawn
Clog 914 Idle 3 0 0 ? 0 0 Idle
Bullet Hell 10 Time spent 0 ? V1.X = Angle V1.Y = Pattern 0 BulletHell* Patterns: 10/-10 = tight 25/-25 = fast, space Sign = (counter)clockwise
Spit 8 0 0 ? 0 0 Spit Shoot 9
Fart 11 0 0 ? 0 0 Fart Shoot/Sound 33/51
Spin 9 Time spent Direction (0 = counter-clockwise, 1 = clockwise) ? 0 0 Spin*
Colostomia 917 Dash 8 0 Direction (0 = Left, 1 = Up…) 0 Speed Position Charge* Shoot 23 / 8 (Start / End)
Throw bomb 9 0 0 0 0 0 Attack Shoot / Land 25 / 28
Transition 16 0 0 0 0 0 Pop Shoot / Land 16 / 36
Bombs V 10 0 0 0 0 0 Attack2 Shoot 38
Jump 6 0 0 0 Target~ V2.X = Speed ? Dive + Surface Target is not precice Speed is weird
Idle 4 0 0 0 0 0 Idle2
Fart 11 0 1 0 0 0 GoUnder + Attack2 + Surface Shoot + Shoot 3 (GoUnder) 30 (Attack3) I don't know why I1 is set to 1
Turdlet 918 Idle 4 0 0 0 0 V1.X = Rotation angle Not sure how to alter the AI
Dash 8 + 6 0 0 0 ? V2.X = Time spent V2.Y = Time limit

Last update: August 6, 2023