Enum "EntityPartition"⚓︎
DLC | Value | Enumerator | Comment |
---|---|---|---|
1 << 0 | FAMILIAR | ||
1 << 1 | BULLET | ||
1 << 2 | TEAR | ||
1 << 3 | ENEMY | ||
1 << 4 | PICKUP | ||
1 << 5 | PLAYER | ||
1 << 6 | EFFECT | Effects are only returned by Isaac.FindInRadius if its EntityCollisionClass is NOT set to ENTCOLL_NONE ! |
Last update:
August 12, 2024