Class "Font"⚓︎
Info
This class can be accessed by using its constructor or this function:
Example Code
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Constructors⚓︎
Font ()⚓︎
Font Font ( )⚓︎
Constructor for the "Font" class.
Example Code
Example usage.
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Functions⚓︎
Draw·String ()⚓︎
void DrawString ( string String, float PositionX, float PositionY, KColor RenderColor, int BoxWidth = 0, boolean Center = false )⚓︎
Converts UTF8 to UTF16, then draws the string on screen.
The BoxWidth
and Center
parameters can be used for aligning the text. Some things to note about this:
- If
BoxWidth
is zero, the text will be left-aligned and theCenter
parameter will be ignored. - If
BoxWidth
is NOT zero, and theCenter
parameter isfalse
, then the text will be right-aligned inside theBoxWidth
size. - If
BoxWidth
is NOT zero, and theCenter
parameter istrue
, then the text will be centered inside theBoxWidth
size.
Bug
Calling this function with nil
as either the String
or RenderColor
parameters will crash the game.
Example Code
Example usage.
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Draw·String·Scaled ()⚓︎
void DrawStringScaled ( string String, float PositionX, float PositionY, float ScaleX, float ScaleY, KColor RenderColor, int BoxWidth = 0, boolean Center = false )⚓︎
Converts UTF8 to UTF16, then draws the scaled string on the screen.
Bug
Calling this function with nil
as either the String
or RenderColor
parameters will crash the game.
Example Code
Example usage.
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Draw·String·Scaled·UTF8 ()⚓︎
void DrawStringScaledUTF8 ( string String, float PositionX, float PositionY, float ScaleX, float ScaleY, KColor RenderColor, int BoxWidth = 0, boolean Center = false )⚓︎
Draws a scaled string of Unicode text on the screen.
Bug
Calling this function with nil
as either the String
or RenderColor
parameters will crash the game.
Example Code
Example usage.
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Draw·String·UTF8 ()⚓︎
void DrawStringUTF8 ( string String, float PositionX, float PositionY, KColor RenderColor, int BoxWidth = 0, boolean Center = false )⚓︎
Draws a string of Unicode text on the screen.
The BoxWidth
and Center
parameters can be used for aligning the text. Some things to note about this:
- If
BoxWidth
is zero, the text will be left-aligned and theCenter
parameter will be ignored. - If
BoxWidth
is NOT zero, and theCenter
parameter isfalse
, then the text will be right-aligned inside theBoxWidth
size. - If
BoxWidth
is NOT zero, and theCenter
parameter istrue
, then the text will be centered inside theBoxWidth
size.
Bug
Calling this function with nil
as either the String
or RenderColor
parameters will crash the game.
Example Code
Example usage.
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Get·Baseline·Height ()⚓︎
int GetBaselineHeight ( )⚓︎
Returns the number of pixels from the absolute top of the line to the base of the characters.
Get·Character·Width ()⚓︎
int GetCharacterWidth ( char Character )⚓︎
Returns the width of a specific character in pixels.
Get·Line·Height ()⚓︎
int GetLineHeight ( )⚓︎
Returns the distance in pixels between each line of text.
Get·String·Width ()⚓︎
int GetStringWidth ( string String )⚓︎
Converts a string from UTF8 to UTF16, and returns the string's width in pixels.
Bug
Calling this function with nil
as the parameter will crash the game.
Get·String·Width·UTF8 ()⚓︎
int GetStringWidthUTF8 ( string String )⚓︎
Returns the string width of a Unicode text in pixels.
Is·Loaded ()⚓︎
boolean IsLoaded ( )⚓︎
Returns whether a font is loaded or not.
Load ()⚓︎
void Load ( string FilePath )⚓︎
Loads a font.
Note
To check that the font actually got loaded, call the IsLoaded() method afterwards.
Example Code
Example usage.
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Set·Missing·Character ()⚓︎
void SetMissingCharacter ( char MissingCharacter )⚓︎
Sets the character that will be used when a missing character is encountered by the font.
Unload ()⚓︎
void Unload ( )⚓︎
Unloads the font from memory.