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Boss data documentation⚓︎

About⚓︎

This table displays important data values for each phase of a boss.

Excel file⚓︎

You can downlad the whole table as a handy excel file here: bosses.xlsx

Chapter 1⚓︎

Boss ID Attack State StateFrame I1 I2 V1 V2 Animation Trigger TriggerFrame Comments
Monstro 20 Small Hop 4 0 0 0 0 0 Walk Jump 6
Land 22
Bullet Spit 8 0 0 0 0 0 Taunt Shoot 22
Jump 6 0 0 0 0 0 JumpUp Jump 10
7 0 0 0 0 0 JumpDown Land 32
Shoot 34
Gemini (Contusion) 79 Walk 4 0 0 0 0 0 WalkVert/WalkHori Steven uses the same values 79.1 / 79.11
Chase 8 Time spent (max 101) 0 0 0 0 RageBody
Pant 3 Time spent (max 101) 0 0 0 0 Pant
Gemini (Suture) 79.10 Walk 4 0 0 0 0 0 Walk01
Attack 8 0 0 0 0 0 Attack01 Shoot 17
Rage 4 0 0 0 0 0 Rage
Chase 4 0 0 0 0 0 Walk02
Dingle 261 Idle 3 Time spent 0 0 0 0 Idle Dangle uses the same values 261.1
Whistle 9 0 0 0 0 0 Whistle
8 0 0 0 0 0 Spit Shoot 3
Spit 10 0 0 0 0 0 Dance
8 0 0 0 0 0 Spit Shoot 3
Slide 11 0 0 0 0 0 BeforeSlide
4 0 Number of dashes 0 0 0 Slide
16 Time spent 0 0 0 0 Tired
Gurglings 237.1 Idle 4 0 0 0 0 0 Walk* Turdlings use the same values 237.2
Charge 8 0 0 0 Original pos 0 Charge*
3 0 0 0 0 0 Stop Shoot 7
Larry Jr. 19 Idle 4 0 0 0 0 0
Poop 4 0 0 0 X = Cooldown 0
The Duke of Flies 67 Small Flies 13 Time spent 0 0 0 0 Attack01
Big Fly 14 Time spent 0 0 0 0 Attack02
Swarm 8 Time spent 0 0 0 0 Attack03
Idle 4 0 0 0 0 0 Walk
Widow 100 Jump 6 0 0 0 Speed ? 0 Jump Jump 7
Land 19
Sack 8 0 1 0 0 0 Attack01 Shoot 18
Jump 26
Spider 9 Time spent 0 0 0 0 Attack02 Jump 3
Shoot 6
Blighted Ovum (Contusion) 79.2 Run 4 0 0 0 0 0
Chase 8 Time spent (max 101) 0 0 0 0
Blighted Ovum (Suture) 79.12 Idle 4 Time spent 0 0 0 0
Fire 8 Time spent 0 0 0 0 Attack01 Shoot 15
The Haunt 260 Idle (P1) 4 0 Number of Lil'Haunts alive 0 0 0 IdleSkin
FlyUp 4 0 0 0 0 0 AngrySkin
16 0 0 0 0 0 Peel
Idle (P2) 3 Time spent 0 0 0 0 IdleNoSkin
Spit 8 0 0 0 0 0 SpitNoSkin Shoot 3
Stop 19
Laser 9 0 0 0 0 0 LaserNoSkin Shoot 18
Pin 62 Burry 4 1 0 0 0 0
Ipecac 8 Time spent 0 0 0 0 Attack1
Famine 63 Dash 8 Number of dashes 0 0 0 0 DashAttackStart Shoot 24
DashAttack
Spawn 13 0 0 0 0 0 Attack1 Shoot 25
Idle 4 0 0 0 0 0 FullFloat
Famine (head) 63 Idle 9 0 0 0 0 0 HeadWalk
Attack 9 0 0 0 0 0 HeadAttack Shoot 16
The Fallen 81 Idle 4 0 0 0 0 0 Walk
Spit 8 0 0 0 0 0 Attack1 Shoot 20
Shoot2 34
Charge 9 0 0 0 0 0 ChargeStart
0 0 0 X = Damage taken during attack 0 Charge Damage taken starts only during "Charge" anim Transition into Brimstone depend on MaxHP
10 0 0 0 0 0 Attack2 Shoot 20
Split 13 0 0 0 0 0 Split Fallen dies and spawns two smaller ones
Headless Horseman (Head) 83 Idle 4 0 0 0 0 0 Walk
Dash 8 Remaining dashes 0 0 0 0 Charge + Shake
Spit 9 Time spent 0 0 0 0 Attack
Headless Horseman (Body) 82 Idle 4 0 0 0 0 0 Walk
Spit 8 Time spent 0 0 0 0 Attack
Rag Man 405 Walk 4 0 0 or timer to revive a spider 0 0 0 Walk*
Shoot 8 0 0 or timer to revive a spider 0 0 0 Shooting1 Shoot 4
Shooting3 Shoot 4/10/16
Shooting5 Shoot 4/10/16/22/28
Spawn 13 0 0 or timer to revive a spider 0 0 0 HeadThrow* Spawn 17
Idle 3 0 0 0 0 0 WalkNoHead* No state for shoot (only on head: 405.1)
Little Horn 404 Ball 8 0 0 0 Unknown 0 Shoot Shoot 25
Perma Pit 13 0 0 0 Unknown 0 Summon Summon 20
Multi Pit 14 0 0 0 Unknown 0 Summon Summon 20 Amount is not parameterized
Troll 9 0 0 0 Unknown 0 Bomb Bomb 20
Mega Troll 10 0 0 0 Unknown 0 MegaBomb Bomb 20
Teleport 6 0/1 : Down/Up 0 Remaining TP Unknown 0 Teleport / Return CollisionOn / Off 13/10 I2 always set to 1 during this attack
Multi TP 16 0/1 : Down/Up 0 Remaining TP Unknown 0 Teleport / Return CollisionOn / Off 13/10
Idle 3 0 0 0 Unknown 0
Baby Plum 908 Idle 3 Time spent 0 0 0 0 Idle
Spiral 8 0 0 0 0 0 Attack1 Shoot / Sound 7/30
Rings 9 0 0 0 0 0 Attack2 Jump/Shoot/Sound 7/19/30
Bullet hell 10 0 0 0 0 0 Attack3
Attack3(Back)Loop
Attack3End

Last update: August 6, 2023