DLC |
Value |
Enumerator |
Comment |
|
0 |
ACTION_LEFT |
|
|
1 |
ACTION_RIGHT |
|
|
2 |
ACTION_UP |
|
|
3 |
ACTION_DOWN |
|
|
4 |
ACTION_SHOOTLEFT |
|
|
5 |
ACTION_SHOOTRIGHT |
|
|
6 |
ACTION_SHOOTUP |
|
|
7 |
ACTION_SHOOTDOWN |
|
|
8 |
ACTION_BOMB |
|
|
9 |
ACTION_ITEM |
|
|
10 |
ACTION_PILLCARD |
|
|
11 |
ACTION_DROP |
|
|
12 |
ACTION_PAUSE |
Can only be detected when holding P after closing the pause menu; Isn't polled by MC_INPUT_ACTION |
|
13 |
ACTION_MAP |
TAB on keyboard; Select on controller |
|
14 |
ACTION_MENUCONFIRM |
Enter on keyboard; A on Controller |
|
15 |
ACTION_MENUBACK |
Esc on keyboard; B on Controller |
|
16 |
ACTION_RESTART |
|
|
17 |
ACTION_FULLSCREEN |
|
|
18 |
ACTION_MUTE |
|
|
19 |
ACTION_JOINMULTIPLAYER |
|
|
20 |
ACTION_MENULEFT |
same as walk left |
|
21 |
ACTION_MENURIGHT |
same as walk right |
|
22 |
ACTION_MENUUP |
same as walk up |
|
23 |
ACTION_MENUDOWN |
same as walk down |
|
24 |
ACTION_MENULT |
Left trigger |
|
25 |
ACTION_MENURT |
Right trigger |
|
26 |
ACTION_MENUTAB |
TAB on keyboard; X on controller |
|
28 |
ACTION_CONSOLE |
USE ONLY FOR HOOKING! To check the input use IsButtonTriggered with desired key
|
Last update:
January 6, 2023