Class "PathFinder"⚓︎
Functions⚓︎
Evade·Target ()⚓︎
void EvadeTarget ( Vector TargetPos )⚓︎
Find·Grid·Path ()⚓︎
void FindGridPath ( Vector Pos, float Speed, int PathMarker, boolean UseDirectPath )⚓︎
Get·Evade·Movement·Countdown ()⚓︎
int GetEvadeMovementCountdown ( )⚓︎
Get·Grid·Index ()⚓︎
int GetGridIndex ( )⚓︎
Has·Direct·Path ()⚓︎
boolean HasDirectPath ( )⚓︎
Has·Path·To·Pos ()⚓︎
boolean HasPathToPos ( Vector Pos, boolean IgnorePoop )⚓︎
Used for safe check if any NPC is behind rocks/pits, doesn't disturb class members.
Move·Randomly ()⚓︎
boolean MoveRandomly ( boolean IgnoreStatusEffects )⚓︎
Move·Randomly·Axis·Aligned ()⚓︎
void MoveRandomlyAxisAligned ( float Speed, boolean IgnoreStatusEffects )⚓︎
Move·Randomly·Boss ()⚓︎
void MoveRandomlyBoss ( boolean IgnoreStatusEffects )⚓︎
Reset ()⚓︎
void Reset ( )⚓︎
Reset·Movement·Target ()⚓︎
void ResetMovementTarget ( )⚓︎
Set·Can·Crush·Rocks ()⚓︎
void SetCanCrushRocks ( boolean value )⚓︎
Update·Grid·Index ()⚓︎
void UpdateGridIndex ( )⚓︎
Last update:
September 14, 2022