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Class "ItemConfigPillEffect"⚓︎

Info

You can get this class by using the following function:

Example Code

Isaac.GetItemConfig():GetPillEffect(PillEffect.PILLEFFECT_BAD_GAS)

Functions⚓︎


Is·Available ()⚓︎

boolean IsAvailable ( )⚓︎


Variables⚓︎

Achievement·ID⚓︎

int AchievementID⚓︎

The ID of the achievement that unlocks the pill effect. Returns -1 by default.


Announcer·Delay⚓︎

int AnnouncerDelay⚓︎


Announcer·Voice⚓︎

int AnnouncerVoice⚓︎


Announcer·Voice·Super⚓︎

int AnnouncerVoiceSuper⚓︎


Effect·Class⚓︎

int EffectClass⚓︎

Bug

This variable is broken and returns userdata.


Effect·Sub·Class⚓︎

int EffectSubClass⚓︎

Bug

This variable is broken and returns userdata.


Greed·Mode·Allowed⚓︎

boolean GreedModeAllowed⚓︎

Returns if the pill effect is allowed in Greed mode. Returns true by default.


ID⚓︎

int ID⚓︎

Returns the pill effect's ID.


Mimic·Charge⚓︎

int MimicCharge⚓︎


Name⚓︎

string Name⚓︎

Returns the name of the pill effect.

Warning

In Repentance, returns "#[PILL_NAME]" rather than the pill effect's ingame name. (i.e. Balls of Steel will return #BALLS_OF_STEEL_NAME)



Last update: April 26, 2024