Class "ItemConfigPillEffect"⚓︎
Info
You can get this class by using the following function:
Example Code
Isaac.GetItemConfig():GetPillEffect(PillEffect.PILLEFFECT_BAD_GAS)
Functions⚓︎
Is·Available ()⚓︎
boolean IsAvailable ( )⚓︎
Variables⚓︎
Achievement·ID⚓︎
int AchievementID⚓︎
The ID of the achievement that unlocks the pill effect. Returns -1
by default.
Announcer·Delay⚓︎
int AnnouncerDelay⚓︎
Announcer·Voice⚓︎
int AnnouncerVoice⚓︎
Announcer·Voice·Super⚓︎
int AnnouncerVoiceSuper⚓︎
Effect·Class⚓︎
int EffectClass⚓︎
Bug
This variable is broken and returns userdata.
Effect·Sub·Class⚓︎
int EffectSubClass⚓︎
Bug
This variable is broken and returns userdata.
Greed·Mode·Allowed⚓︎
boolean GreedModeAllowed⚓︎
Returns if the pill effect is allowed in Greed mode. Returns true
by default.
ID⚓︎
int ID⚓︎
Returns the pill effect's ID.
Mimic·Charge⚓︎
int MimicCharge⚓︎
Name⚓︎
string Name⚓︎
Returns the name of the pill effect.
Warning
In Repentance, returns "#[PILL_NAME]" rather than the pill effect's ingame name. (i.e. Balls of Steel will return #BALLS_OF_STEEL_NAME)
Last update:
April 26, 2024