Tags⚓︎
Class⚓︎
- BitSet128
- Color
- RoomConfigEntries
- RoomConfigSpawns
- RoomDescriptor
- intValues
- EntityList
- CardConfigList
- CostumeConfigList
- EffectList
- ItemConfigList
- PillConfigList
- VectorList
- Entity
- EntityBomb
- EntityEffect
- EntityFamiliar
- EntityKnife
- EntityLaser
- EntityNPC
- EntityPickup
- EntityPlayer
- EntityProjectile
- EntityPtr
- EntityRef
- EntityTear
- Font
- Game
- GridEntity
- GridEntityDesc
- GridEntityDoor
- GridEntityPit
- GridEntityPoop
- GridEntityPressurePlate
- GridEntityRock
- GridEntitySpikes
- GridEntityTNT
- HUD
- Input
- Isaac
- ItemConfig Functions
- ItemConfig - Card
- ItemConfig - Costume
- ItemConfig - Item
- ItemConfig - PillEffect
- ItemPool
- KColor
- Level
- Mod Reference
- MusicManager
- Options
- PathFinder
- PlayerTypesActiveItemDesc
- PlayerTypesPosVel
- ProjectileParams
- QueueItemData
- RNG
- Room
- Entry
- Room
- Spawn
- RoomDescriptor
- SFXManager
- Seeds
- Sprite
- TearParams
- TemporaryEffect
- TemporaryEffects
- Vector
Enum⚓︎
- ActionTriggers
- ActiveSlot
- BabySubType
- BackdropType
- BatterySubType
- BedSubType
- BombSubType
- BombVariant
- ButtonAction
- CacheFlag
- CallbackPriority
- Card
- Challenge
- ChampionColor
- ChestSubType
- CoinSubType
- CollectibleType
- DamageFlag
- Difficulty
- Direction
- DoorSlot
- DoorState
- DoorVariant
- EffectVariant
- EntityCollisionClass
- EntityFlag
- EntityGridCollisionClass
- EntityPartition
- EntityType
- FamiliarVariant
- GameStateFlag
- GridCollisionClass
- GridEntityType
- GridRooms
- HeartSubType
- InputHook
- ItemConfig
- ItemPoolType
- ItemType
- KeySubType
- Keyboard
- LaserOffset
- LaserSubType
- LaserVariant
- LevelCurse
- LevelStage
- LevelStateFlag
- LocustSubtypes
- ModCallbacks
- Mouse
- Music
- NpcState
- NullItemID
- PickupPrice
- PickupVariant
- PillColor
- PillEffect
- PlayerForm
- PlayerSpriteLayer
- PlayerType
- PoopPickupSubType
- PoopSpellType
- ProjectileFlags
- ProjectileVariant
- RenderMode
- RoomDescriptor
- RoomShape
- RoomTransitionAnim
- RoomType
- SackSubType
- SeedEffect
- SkinColor
- SortingLayer
- SoundEffect
- StageType
- TearFlags
- TearVariant
- TrinketType
- UseFlag
- WeaponType
FAQ⚓︎
- Basic Information
- Coding Help
- FAQ
- Getting Started
- Launch Options
- Lua Language
- Troubleshooting
- Interactive FAQ
File⚓︎
- achievements.xml
- ambush.xml
- babies.xml
- backdrops.xml
- bombcostumes.xml
- bosscolors.xml
- bossoverlays.xml
- bosspools.xml
- bossportraits.xml
- challenges.xml
- costumes2.xml
- curses.xml
- cutscenes.xml
- entities2.xml
- fortunes.txt
- fxlayers.xml
- giantbook.xml
- itempools.xml
- items.xml
- items_metadata.xml
- locusts.xml
- minibosses.xml
- music.xml
- nightmares.xml
- playerforms.xml
- players.xml
- pocketitems.xml
- preload.xml
- recipes.xml
- rules.txt
- seedmenu.xml
- seeds.txt
- sounds.xml
- stages.xml
- translations.xml
- wisps.xml
Globals⚓︎
- BitSet128
- Color
- EntityPtr
- EntityRef
- Font
- Game
- Global Functions
- Globals
- Input
- Isaac
- KColor
- MusicManager
- Options
- ProjectileParams
- RNG
- SFXManager
- Sprite
- Vector
Isaac⚓︎
Player⚓︎
Tools⚓︎
Tutorial⚓︎
- Adding Costumes to items without LUA
- Custom Callbacks
- Debug Console
- Example Project
- Functions in Lua
- Getting Coding Help
- Good Coding Practices
- Math and Lua Tips
- Using the standard library
- Animation Editor
- Itempool Editor
- Render text
- Using additional .lua Files
- Writing screen shaders
- Debugging with ZeroBrane Studio
- Directories and save files
- Mod Organization
- Storing Data
Last update:
September 14, 2022