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Boss data documentation⚓︎

About⚓︎

This table displays important data values for each phase of a boss.

Excel file⚓︎

You can downlad the whole table as a handy excel file here: bosses.xlsx

Chapter 4⚓︎

Boss ID Attack State StateFrame I1 I2 V1 V2 Animation Trigger TriggerFrame Comments
Blastocyst 74 Idle 4 Time spent 0 0 Speed 0 Walk Jump/Land 7/21
In-Place Hop 8 Time spent 0 0 Speed 0 Attack Jump/Land 7/18
Offscreen Jump 6 Time spent 0 0 Speed 0 JumpUp Jump 10
7 Time spent 0 0 Speed 0 JumpDown Land 22
75 Idle 4 Time spent 0 0 Speed 0 Walk Jump/Land 7/21
Attack 8 Time spent 0 0 Speed 0 Attack Jump/Land 7/18 Kind depends on position
76 Idle 4 Time spent 0 0 0 0 Walk Jump/Land 7/21
Attack 8 Time spent 0 0 0 0 Attack Land 20
Mama Gurdy 266 Idle 3 Time before next 0 0 Spawn 0 Idle
Orange puke 10 First phase: 0 -> 42 Second phase: 30 -> 0 Third phase: 0 0: Normal 1: Upwards 2: Waiting 3: Finishing 2 Spawn 0 Puke Shoot 44 StateFrame is 0 if I1 is 0 StateFrame increases then decreases if I1 is 1 (then 2), then 0 when I1 = 3
Spikes 9 0 0 1 Spawn 0 Attack1
Tears 8 0 Kind 0 Spawn Distance Shoot Shoot 32
Scolex 62.1 Idle 4 1 4 0 Y = Height modifier 0
Ipecac 8 Time spent 8 0 0 0 Attack1
Puke 9 Time spent 9 0 0 0 Attack2
Mr. Fred 270 Blood Balls 9 0 0 0 0 0 Squirt
Idle 3 Time before next 0 0 0 0 Idle
Burrow 8 Decreasing ; when 0: appear 0 0 0 0 Dissapear + Appear
Call 16 0 0 0 0 0 Cord
Fred 13 0 0 0 0 0 Barf
Daddy Long Legs 101 4 Stomps 9 1 0 Appendice ID (0-4) 0 0 Attack2 Jump/Land 3/75 Triachnid (101.1) uses the same
Spiders 8 0 0 0 0 0 Attack1 Shoot 20
Up 6 0 0 0 0 0 Up Jump 20
7 0 0 Number of stomps 0 0 Stomp* Land/Jump 10/32
4 Increases after landing 0 0 0 0 Down Land 6
Idle 3 0 0 0 0 0 Idle
Death 66 Horse Homing Scythes 13 Time spent 0 0 0 0 Attack01
Normal Scythes 14 Time spent 0 0 0 0 Attack04
Hourglass 8 Time spent 0 0 0 0 Attack02
Idle 4 0 0 0 0 0 Walk
66.30 Horseless Knights 13 Time spent 0 0 0 0 Attack
Idle 4 0 0 0 0 0 Walk
Conquest 65.1 Dash 9 3 on begin 2 when copies arrive 1 when Conquest arrives 0 upon end 1 Number of spawns 0 0 DashStart + Dash
Idle 4 0 0 0 0 0 Walk
Bullets 8 Time spent 0 0 0 0 Attack1
Holy Light 6 Time spent 0 0 0 0 Attack2
9 0 0 0 0 0 Dash
The Matriarch 413 Idle 3 Idle During all attacks, except Rage, I1 increases every time the Matriarch takes damage, a Fistuloid takes damage or dies, a Fistuloid / Fistula is spawned. Its purpose is unknown
Hop 6 Jump/Jump2 Jump/Land 6/16
Chubbers 9 Attack2 Shoot 29
Bleed Ball 10 Attack3 Shoot 12
Fistuloid 8 Attack1 Shoot 15
Eject Fistula 5 Flinch
Rage 13 Time spent Time remaining RageBegin/Loop/End Shoot (Begin) 19
Death 16 Death
Air Fistula 7 Air Flinch Land 11

Last update: August 6, 2023