Boss data documentation⚓︎
About⚓︎
This table displays important data values for each phase of a boss.
Excel file⚓︎
You can downlad the whole table as a handy excel file here: bosses.xlsx
Chapter 4⚓︎
Boss | ID | Attack | State | StateFrame | I1 | I2 | V1 | V2 | Animation | Trigger | TriggerFrame | Comments |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Blastocyst | 74 | Idle | 4 | Time spent | 0 | 0 | Speed | 0 | Walk | Jump/Land | 7/21 | |
In-Place Hop | 8 | Time spent | 0 | 0 | Speed | 0 | Attack | Jump/Land | 7/18 | |||
Offscreen Jump | 6 | Time spent | 0 | 0 | Speed | 0 | JumpUp | Jump | 10 | |||
7 | Time spent | 0 | 0 | Speed | 0 | JumpDown | Land | 22 | ||||
75 | Idle | 4 | Time spent | 0 | 0 | Speed | 0 | Walk | Jump/Land | 7/21 | ||
Attack | 8 | Time spent | 0 | 0 | Speed | 0 | Attack | Jump/Land | 7/18 | Kind depends on position | ||
76 | Idle | 4 | Time spent | 0 | 0 | 0 | 0 | Walk | Jump/Land | 7/21 | ||
Attack | 8 | Time spent | 0 | 0 | 0 | 0 | Attack | Land | 20 | |||
Mama Gurdy | 266 | Idle | 3 | Time before next | 0 | 0 | Spawn | 0 | Idle | |||
Orange puke | 10 | First phase: 0 -> 42 Second phase: 30 -> 0 Third phase: 0 | 0: Normal 1: Upwards 2: Waiting 3: Finishing | 2 | Spawn | 0 | Puke | Shoot | 44 | StateFrame is 0 if I1 is 0 StateFrame increases then decreases if I1 is 1 (then 2), then 0 when I1 = 3 | ||
Spikes | 9 | 0 | 0 | 1 | Spawn | 0 | Attack1 | |||||
Tears | 8 | 0 | Kind | 0 | Spawn | Distance | Shoot | Shoot | 32 | |||
Scolex | 62.1 | Idle | 4 | 1 | 4 | 0 | Y = Height modifier | 0 | ||||
Ipecac | 8 | Time spent | 8 | 0 | 0 | 0 | Attack1 | |||||
Puke | 9 | Time spent | 9 | 0 | 0 | 0 | Attack2 | |||||
Mr. Fred | 270 | Blood Balls | 9 | 0 | 0 | 0 | 0 | 0 | Squirt | |||
Idle | 3 | Time before next | 0 | 0 | 0 | 0 | Idle | |||||
Burrow | 8 | Decreasing ; when 0: appear | 0 | 0 | 0 | 0 | Dissapear + Appear | |||||
Call | 16 | 0 | 0 | 0 | 0 | 0 | Cord | |||||
Fred | 13 | 0 | 0 | 0 | 0 | 0 | Barf | |||||
Daddy Long Legs | 101 | 4 Stomps | 9 | 1 | 0 | Appendice ID (0-4) | 0 | 0 | Attack2 | Jump/Land | 3/75 | Triachnid (101.1) uses the same |
Spiders | 8 | 0 | 0 | 0 | 0 | 0 | Attack1 | Shoot | 20 | |||
Up | 6 | 0 | 0 | 0 | 0 | 0 | Up | Jump | 20 | |||
7 | 0 | 0 | Number of stomps | 0 | 0 | Stomp* | Land/Jump | 10/32 | ||||
4 | Increases after landing | 0 | 0 | 0 | 0 | Down | Land | 6 | ||||
Idle | 3 | 0 | 0 | 0 | 0 | 0 | Idle | |||||
Death | 66 Horse | Homing Scythes | 13 | Time spent | 0 | 0 | 0 | 0 | Attack01 | |||
Normal Scythes | 14 | Time spent | 0 | 0 | 0 | 0 | Attack04 | |||||
Hourglass | 8 | Time spent | 0 | 0 | 0 | 0 | Attack02 | |||||
Idle | 4 | 0 | 0 | 0 | 0 | 0 | Walk | |||||
66.30 Horseless | Knights | 13 | Time spent | 0 | 0 | 0 | 0 | Attack | ||||
Idle | 4 | 0 | 0 | 0 | 0 | 0 | Walk | |||||
Conquest | 65.1 | Dash | 9 | 3 on begin 2 when copies arrive 1 when Conquest arrives 0 upon end | 1 | Number of spawns | 0 | 0 | DashStart + Dash | |||
Idle | 4 | 0 | 0 | 0 | 0 | 0 | Walk | |||||
Bullets | 8 | Time spent | 0 | 0 | 0 | 0 | Attack1 | |||||
Holy Light | 6 | Time spent | 0 | 0 | 0 | 0 | Attack2 | |||||
9 | 0 | 0 | 0 | 0 | 0 | Dash | ||||||
The Matriarch | 413 | Idle | 3 | Idle | During all attacks, except Rage, I1 increases every time the Matriarch takes damage, a Fistuloid takes damage or dies, a Fistuloid / Fistula is spawned. Its purpose is unknown | |||||||
Hop | 6 | Jump/Jump2 | Jump/Land | 6/16 | ||||||||
Chubbers | 9 | Attack2 | Shoot | 29 | ||||||||
Bleed Ball | 10 | Attack3 | Shoot | 12 | ||||||||
Fistuloid | 8 | Attack1 | Shoot | 15 | ||||||||
Eject Fistula | 5 | Flinch | ||||||||||
Rage | 13 | Time spent | Time remaining | RageBegin/Loop/End | Shoot (Begin) | 19 | ||||||
Death | 16 | Death | ||||||||||
Air Fistula | 7 | Air Flinch | Land | 11 |
Last update:
August 6, 2023